danaxidaho.blogg.se

Faceshift motionbuilder
Faceshift motionbuilder









  1. Faceshift motionbuilder trial#
  2. Faceshift motionbuilder zip#

The example Faceshift datasets are great for those who wish to try without a Kinect or other supported 3D sensor

faceshift motionbuilder

Faceshift: Working with the Maya Faceshift Plugin.Faceshift: General Faceshift installation and tracking setup.There are video tutorials for Faceshift installation, set up, and working with the Maya or MotionBuilder plug-ins: There are Faceshift plug-ins for both Autodesk Maya and Autodesk MotionBuilder. Between the Lines: Project Pinocchio 3D Character Controlled Real-time in Mayaīrian shared some resources for those who want to get started with Faceshift.Technologist for the Office of the CTO, Shaan Hurley, postulated how fun Brian's approach would be to read a bed-time story to one's children: It will only work for the Pinocchio model provided but may work with others provided they are not too different topologically or in rig/joint positions.

Faceshift motionbuilder zip#

  • Buzzsaw: Pinocchio_Zombie_Facial_Rig.zipīrian notes that to load the fsmap file after loading the Maya model go to File > Load Retargeting… from FaceShift Maya Plugin menu and select the fsmap file provided in the zip above.
  • YouTube: Project Pinocchio character controlled by Faceshiftīrian's files can be downloaded from my Buzzsaw site:.
  • faceshift motionbuilder

    Here's a YouTube video explaining the process. The result is that Brian could control the skeleton of his Project Pinocchio character just by moving his face. So instead of having a computer camera track based on a fiducial marker, the tracking was based on Brian's face. Brian trained Faceshift to recognize his face by making various facial expressions in front of an Xbox Kinect to match those displayed in Faceshift.

    Faceshift motionbuilder trial#

    Along with this he also installed Faceshift ( get the trial version) which allows a Kinect device to track a person's face. He exported his character, including its skeletal structure, to a Maya file and downloaded that file to his computer. He created a character using Project Pinocchio. Technical Evangelist, Brian Pene, did a really interesting thing. Recently there have been two developments that I want to call your attention to.

  • Project Pinocchio info on Autodesk Labs.
  • faceshift motionbuilder

    You can learn more about in on the Autodesk Labs site: Project Pinocchio is our technology preview of the ability to create human characters using just a browser. Everything I thought that I knew starts to look so unreal"











    Faceshift motionbuilder